The medal times associated with the goal or checkpoint. Populated and required by CelariaMap.
The position of where I am. Z is the gravity axis.
The rotation of the object I represent.
The scale of the object I represent.
My block type. Sometimes this gets overridden during map serialization.
StatictypesI've been purple. But lately I'm red. I represent checkpoints of a map.
I'm red and I'm the goal of a map. Or the space above me, that is.
I'm blue. It's difficult to walk on and climb on me.
I'm green. I let the player jump higher if they're touching me.
I'm standard level geometry.
I'm yellow. I speed up players who walk on me.
I represent solid geometry in the form of rectangular prisms.