The order of checkpoint blocks in the map.
The object instances in the map.
StaticfileStaticgameSerializes the map into a buffer.
Checkpoints and goal blocks are modified in place if they aren't specified in my checkpointOrder. And the blocks that are will also be modified.
Optionalversion: number = 2Default is 2
StaticinstanceStaticparseParses a buffer into a CelariaMap.
The buffer to parse.
If a checkpoint or goal Block is missing its Block.medalTimes
If a Barrier can't figure out if it's a wall or a floor.
I represent a Celaria map. Unlike EditableCelariaMap, my checkpoint and goal blocks include medal times.