The order of checkpoint blocks in the map.
The object instances in the map.
StaticfileSerializes the map into a buffer.
Checkpoints and goal blocks are modified in place if they aren't specified in my checkpointOrder. And the blocks that are will also be modified.
If a Barrier can't figure out if it's a wall or a floor.
Staticparse
I represent an editable Celaria map openable in the game's map editor. I am yet to be finalized into a CelariaMap.
Example: Parsing a map to turn all blocks into speed blocks.